Click "Wood Chips 24" heading at top to hear Ray Bradbury's "Mars Is Heaven" on X Minus One (1955). EC's adaptation was in Weird Science 18 (March-April, 1953). Following the Wood panels while listening offers a textbook example of specific differences in adapting a short story for radio and comics. Wood's research into period architecture is seen throughout amid lush vegetation, and he also drew what he knew; between 1937 and 1940, he lived in four different small towns in Wisconsin.
Drawing Green Lake, Wisconsin (a real place), he filled the interiors with such Victoriana as a roll-top desk and a shelf for displaying dishes. Surely Bradbury must have been delighted the first time he saw Wood's interpretation of his story. But note the curious window on page five which has four panes on the bottom sash and six on the top sash (which fills two-thirds of the window frame). This is similar to Wood's "There Will Come Soft Rains" error of the automobile preventing the automatic garage door from opening and closing.
H.B Vestal was the first illustrator of "Mars Is Heaven" in Planet Stories (Fall 1948).
1890s Queen Anne style Victorian homes in Wisconsin. (Top two images are the same building from different angles.)
To read the entire Wally Wood "Spawn of Mars" story, go to Cloud 109. It was published in EC's Weird Fantasy 9 (September-October, 1951).
To read the entire 3D "Spawn of Venus" story. go to Golden Age Comic Book Stories. It was created for an unpublished EC 3-D title (1954), but it was never published by EC.
In 1968, to get the original art for the Nostalgia Press EC reprint book, I went with Bill Gaines and Jerry DeFuccio to the real vault of horror, a midtown storage facility where Gaines kept the art for each of his comic books in large individual manila envelopes. I remember this as a large, dimly lit room with a concrete floor and locked storage rooms somewhat like small trailers. These had to be pulled out and unlocked. It was necessary to set up a work light on a stand inside the storage trailer so Jerry DeFuccio could locate each envelope. Gaines pulled a story from each envelope and handed the envelope back to Jerry. Then I stacked each story on a nearby table.
Earlier, when I told Wood I was going to Gaines' vault, he asked me to retrieve his 3-D sf story, "The Spawn of Venus", so he could use it in witzend. That was the first time Wood had seen the artwork in 15 years, and he then published it in witzend 6 (1969).
Below is "The Rejects" from witzend 4 (1968), script and layouts by me, pencil art by Wally Wood, lettering by Bill Yoshida and inking by Wood with some inks by Dom Sileo.
Here's the story behind the story: At the time, a half-hour animated TV series concept of science-fiction humor seemed ideal for Wood. Such a show would have been unique then, and his juxtaposition of diverse, bizarre, funny characters made the idea appealing. Paramount was interested. As Wood requested, I took his individual character sketches and pencilled a presentation, grouping them together (much like "The Rejects" splash). Wood inked the board, added a b/w wash and delivered it to Paramount. Right on cue, Paramount chose that same month to close down its cartoon studio (December 1, 1967). End of brilliance.
Wood was immediately suspicious, believing that Ralph Bakshi, who had headed the Paramount cartoon studio, was secretly selling his animated sf concept elsewhere. He explained, "We have to copyright the characters, Bhob, so write a story that includes all the characters, and we'll publish it in witzend." I left and came back the next day with three pages of roughs. Before Bill Yoshida's son arrived to take the story away to be lettered by Yoshida, Wood made two changes. He deleted a complicated, labored pun on a line from the Beatles' "A Day in the Life". ("Now they know how many holes it takes to fill the Albert Hall.")
In the splash panel, he added a simple, wonderful phrase spoken by the lead character, I.Q., directly to the reader: "There are Good Guys and Bad Guys and the job of the Good Guys is to kill the Bad Guys." Wood was enamored of such mirth maxims and philosophical aphorisms. He devised or recalled them constantly, proclaiming them (in his near whisper) as he worked at the drawing table. But his "Good Guys" line struck me then, and still does, as multileveled. On the surface, it is a satirical reduction of a basic premise in genre fiction. It served as an insightful self-commentary on Wood's encounters and conflicts with art directors--and it also stands as Wood's summation of the true nature of life on Earth.
Larry Hama liked my "who walks on four legs" gag sequence so much that he borrowed it and reworked it into the Sally Forth adventure where she goes to Mars. "L. Sprague de Freeb" was a name Wood had used previously, I forget where. Since I had once met L. Sprague de Camp and listened to him drone on in a somewhat pedantic manner, I thought the name was hilarious and worked it into the dialogue.
John Barth's 1960 novel, The Sot-Weed Factor, is referenced in the next-to-last panel; it had a Doubleday Anchor paperback reprint about the time I wrote "The Rejects" in 1967. Barth was himself referencing Ebenezer Cooke's poem, "The Sotweed Factor, or A Voyage to Maryland, A Satyr" (1708), which some consider the first American satire.
The character of Kenneth Banghead was Wood's amusing twist on the veteran NBC newscaster of the 1940s and 1950s, Kenneth Banghart (who had a slight resemblance to Jonathan Winters).
This is Wally Wood's portrait of John Carradine, the only original art he did for Castle of Frankenstein.
As I recall, the notion of contributing to Castle of Frankenstein was Wood's idea. Noticing that I ran a review in Castle of his magazine witzend, he proposed to trade an original drawing for a witzend ad. This seemed like a fine trade, so I said yes.
Within a week, the drawing arrived. It had a ruby overlay to indicate where the halftone screen would go. We ran the ad, and many months later, when someone contributed an interview with Carradine, I pulled the Wood drawing from the filing cabinet and then flipped through a Dover book with ancient border designs. Amazingly, I found one where the vertical rectangular space in the middle perfectly matched the dimensions of the drawing. After the magazine was printed, the art went back into the files, so I don't know what became of the original.